Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. If the target does not have much armor and has low Deflection, or if it's from a Sneak Attack, blunderbusses are the most devastating.Welcome to the Pillars of Eternity Subreddit! Blunderbusses reload as fast as pistols and are quite inaccurate, but they fire 6 projectiles that each do a small amount of damage. Pistols do less damage than arquebuses and have a higher accuracy penalty but reload faster. ✝ Except for Stormcaller, which deals Pierce / Shock damage ( whichever one is the best against target's Damage Reduction).įirearms are very slow to reload, taking longer to reload than any other weapons and aren't very accurate, but they make up for it by dealing high damage, their low base Interrupt value and unique advantage in dealing with Wizards standard magical defense.Īrquebuses do the most damage per shot of the firearms and have the lowest accuracy penalty but are the slowest to reload. * Except for Massuk Hunting Bow, a Sagani companion's bow, which has a slightly lower Damage (10-14) and slightly lower Range (11m), but deals Pierce / Crush damage ( whichever one is the best against target's Damage Reduction). The more powerful Arbalests can't be cocked by hand and need to be planted and cranked, and thus are slower to reload than crossbows, but still faster than Firearms. Crossbows are slower to reload/fire than hunting bows or war bows but they do more damage. Ranged weapons Bows and crossbows īows and crossbows have the largest attack range among all the ranged weapons in the game. Grants 30% of dealt as Focus to Caster. If successful: Paralyzed for 5 seconds ( vs ).Specific bonuses for each weapon type are listed in the tables below. But contrary to enchantments, weapon type bonuses consume no enchanting slots ("anvils"), leaving space for other enchantments. Some effects of weapon type bonuses can be achieved by other means, mostly by enchanting the weapon. For example, pikes have an extended reach that allows their wielders to strike at targets from farther away flails ignore a portion of shield-based deflection estocs negate DR etc. īesides other differences, almost every weapon type has a distinguishing characteristic that sets it apart from similar weapons. wizards can gain bonuses with wands, rods, and scepters via their passive AoE talent Blast. There are no restrictions on what types of weapons characters can use, though specific classes offer bonuses for specific types, e.g. There are twenty-eight base weapon types, there are standard, fine, exceptional and superb quality variants, and two unique (mid and high power) versions for each base type. Weapon enchantments are balanced around their handedness and speed. Ī weapon's value is calculated by using its quality and any applied magical enchantments. ordinary mail is 40% worse against crushing attacks). Each weapon or type of ammunition deals a certain type of damage (slashing, piercing, crushing, etc.), which represents how well it will do against various creatures' immunities or protective equipment (e.g. Melee weapons are grouped by their relative handedness and speed (fast one-handed, larger/heavier one-handed, and two-handed). Here they are grouped by their usefulness in close combat (melee) or at a distance (ranged), and by damage type.Īll weapons are used either for melee or ranged combat. Weapons come in a variety of categories and qualities. Weapons are any wieldable items that a player can use to inflict damage in combat. This article is about weapons in Pillars of Eternity and its expansions. For weapons in Pillars of Eternity II: Deadfire, see Weapons (Deadfire).
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